Dead Island Interview

Dead Island

Primotechnology.com has an interview up with Adrian Ciszewski, producer of the upcoming zombie video game Dead Island.

PT: AI is tricky in a zombie game because zombies don’t have a whole lot of brains to begin with. At least, brains of their own. How do you overcome this?

AC: No one really knows how zombies act because they don’t really exist. That’s why we got a lot of freedom. Of course we want to be accurate with George A. Romero and other creators of the zombie subject. In Dead Island zombies behavior is based on primal instincts, I would even say it’s animal-like. The main character can take advantage of zombies constant hunger for fresh human flesh, for example if he sees a small group of slow walking undead he can act as a bait and get them to a hostile camp to do their thing and I don’t mean engage in small talk.

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